07-06-2004, 10:24 PM
Game I'm currently addicted to
07-06-2004, 11:52 PM
That reminds me abit of another game .. just cant think of the name right now . Looks like one I could actually play .. Thanks TY
07-07-2004, 07:18 PM
Ok, lets review.
Age of Wonders 2: Shadow Magic, by Triumph Studios, is the single best Turn-Based Strategy game I have ever played, bar none.
The game includes 15 playable races, each of which has their own unit set, 7 schools of magic, many, many things to do, and different planes upon which your units reside.
AoW2:SM is the third in the series of games, and it is a standalone game. It is not an expansion to AoW2, but it does continue the story of the Wizards of that game.
In the game, you play a fantastic Wizard. You must build your army and empire to be strong enough to withstand the (usually) merciless onslaught of AI controlled players, while at the same time building your forces for a counterattack. This isn't easy.
The AI is fairly smart, and there are multiple difficulty settings. The lower difficulties are more easily predictable in what they will do, but don't count on it every time.
You must research any and all spells and skills. As said earlier, there are 7 schools of magic. They are; Fire, Water, Air, Earth, Death, Life and Cosmos. The Cosmos school is where you will find the spells that don't fit into the other 6 categories, such as City Spy or Disjunction (which can counterspell global spells).
You don't collect resources, but you do produce them. Your cities, mines, windmills, and other structures produce gold. Everything in the game, other than magic, is made with Gold, and every unit in the game requires an upkeep cost every turn. Mana, on the other hand, is what you use to cast spells, and to pay for the upkeep of permanent spells, such as unit enchantments or global spells.
The world is divided into three sections. The top level is where most of the action takes place. There is an Underworld section, which you get to by way of shafts, and the new area, the Shadow Realm. The Shadow Realm is special in that all units, except for the 2 new races that are native to it, suffer from a Shadow Sickness, which makes the unit less powerful while in the Shadow Realm. There are, of course, ways to counter this sickness, and some units even resist it naturally.
Each unit stack can hold up to 8 units, and the game world is divided into hexes. When attacking, you move onto an adjacent hex that is occupied by an opponent, and then every unit stack adjacent to the target is involved in that combat, which is played out 1 turn at a time on a battlefield. So, if you attack a stack with a stack of 8, and the target has a stack of 8, but right next to it is a second stack of 8, you are now going after 16 units. It is possible to have 7 stacks in one battle (the center hex and each surrounding hex), and they can be pretty time consuming.
You also have Heroes, which are special units that are generally more powerful, and can equip magic items like armor or rings.
All units in the game, save Heroes, have 3 levels of experience. As a unit kills other units, it gains experience, and advances through silver and gold medals. This gives the unit better stats, as well as additional abilities. This, combined with spell enchantments, can make even the lowliest of archers take out a dragon single handedly, although the odds are against you.
The game plays very, very well. There are 2 modes of play, "Classic" and "Simultaneous." The first mode plays like your standard Turn Based game, where each player takes his or her turn, one at a time, one after the other. The second mode, which is the one I prefer, has all players take their turn at the same time, but the next turn doesn't start until all players have finished their existing turns. This makes the game move considerably faster, although you will still be looking at 10 to 20 hours (or even more!
for a single map in a large multiplayer game.
The balance of the game is perfect. No one race is the "super-race." All races have advantages and disadvantages. The frostlings lack a powerful flyer, and most of their units are weak to fire, but several units have a projectile attack called "frost bolts" which can completely disable an enemy by freezing them, including enemy fliers, which also get pulled down to the ground. They also have the Frost Cannon, which shoots a V shaped cone of frost from its barrel, causing the same effect. The Draconian race, on the other hand, has many flyers, including one of the most powerful units in the game, The Red Dragon. They also have many ranged attackers (over half of their units can shoot something), including their most basic unit, which spits venom. They, however, do not do very well when defending, as their attirbute scores (save for 2 units) are not very good, they have no movement bonuses to speak of, and they are targets when under ground. My favorite race, the Undead, are very powerful. Almost every unit has Death Strike, which curses enemies when they are struck, many units have regeneration or resurgence (they come back to life when they die in combat in 3 turns if the battle is still going on), a unit that can resurrect any dead unit on the battlefield and have it fight for you (even opponents!
, some units have Path of Decay, which changes the land to be "wasteland," wherever they go, which the undead get a bonus for if they fight while on it, but they also have the biggest drawback out of any race. They are undead. Every race can produce priests, which have the ability to turn the undead. They also have no flyers, and no natural way to bring flyers down to the ground.
You can play by email, play by LAN, the Internet, or through Gamespy. Included in this game, finally, is a random map generator, that fans of the series (such as myself) have been literally begging for from Triumph since the original Age of Wonders. There is a huge fan following for this game, and maps are available for download, free, through many different web sites. Also, be sure to patch to version 1.3 after purchasing the game, as this fixes a critical multiplayer bug, tweaks units to make the game balanced, and makes a few other minor changes.
You can now pick up this game new for under 20 bucks US. For anyone who is a fan of the Heroes of Might and Magic series, or Disciples, or any Turn-Based Strategy game, I highly HIGHLY recommend picking this game up. I'll play with ya online, too.
Bottom line: GET THIS GAME IF YOU LIKE STRATEGY GAMES.
Age of Wonders 2: Shadow Magic, by Triumph Studios, is the single best Turn-Based Strategy game I have ever played, bar none.
The game includes 15 playable races, each of which has their own unit set, 7 schools of magic, many, many things to do, and different planes upon which your units reside.
AoW2:SM is the third in the series of games, and it is a standalone game. It is not an expansion to AoW2, but it does continue the story of the Wizards of that game.
In the game, you play a fantastic Wizard. You must build your army and empire to be strong enough to withstand the (usually) merciless onslaught of AI controlled players, while at the same time building your forces for a counterattack. This isn't easy.
The AI is fairly smart, and there are multiple difficulty settings. The lower difficulties are more easily predictable in what they will do, but don't count on it every time.
You must research any and all spells and skills. As said earlier, there are 7 schools of magic. They are; Fire, Water, Air, Earth, Death, Life and Cosmos. The Cosmos school is where you will find the spells that don't fit into the other 6 categories, such as City Spy or Disjunction (which can counterspell global spells).
You don't collect resources, but you do produce them. Your cities, mines, windmills, and other structures produce gold. Everything in the game, other than magic, is made with Gold, and every unit in the game requires an upkeep cost every turn. Mana, on the other hand, is what you use to cast spells, and to pay for the upkeep of permanent spells, such as unit enchantments or global spells.
The world is divided into three sections. The top level is where most of the action takes place. There is an Underworld section, which you get to by way of shafts, and the new area, the Shadow Realm. The Shadow Realm is special in that all units, except for the 2 new races that are native to it, suffer from a Shadow Sickness, which makes the unit less powerful while in the Shadow Realm. There are, of course, ways to counter this sickness, and some units even resist it naturally.
Each unit stack can hold up to 8 units, and the game world is divided into hexes. When attacking, you move onto an adjacent hex that is occupied by an opponent, and then every unit stack adjacent to the target is involved in that combat, which is played out 1 turn at a time on a battlefield. So, if you attack a stack with a stack of 8, and the target has a stack of 8, but right next to it is a second stack of 8, you are now going after 16 units. It is possible to have 7 stacks in one battle (the center hex and each surrounding hex), and they can be pretty time consuming.
You also have Heroes, which are special units that are generally more powerful, and can equip magic items like armor or rings.
All units in the game, save Heroes, have 3 levels of experience. As a unit kills other units, it gains experience, and advances through silver and gold medals. This gives the unit better stats, as well as additional abilities. This, combined with spell enchantments, can make even the lowliest of archers take out a dragon single handedly, although the odds are against you.
The game plays very, very well. There are 2 modes of play, "Classic" and "Simultaneous." The first mode plays like your standard Turn Based game, where each player takes his or her turn, one at a time, one after the other. The second mode, which is the one I prefer, has all players take their turn at the same time, but the next turn doesn't start until all players have finished their existing turns. This makes the game move considerably faster, although you will still be looking at 10 to 20 hours (or even more!
for a single map in a large multiplayer game.The balance of the game is perfect. No one race is the "super-race." All races have advantages and disadvantages. The frostlings lack a powerful flyer, and most of their units are weak to fire, but several units have a projectile attack called "frost bolts" which can completely disable an enemy by freezing them, including enemy fliers, which also get pulled down to the ground. They also have the Frost Cannon, which shoots a V shaped cone of frost from its barrel, causing the same effect. The Draconian race, on the other hand, has many flyers, including one of the most powerful units in the game, The Red Dragon. They also have many ranged attackers (over half of their units can shoot something), including their most basic unit, which spits venom. They, however, do not do very well when defending, as their attirbute scores (save for 2 units) are not very good, they have no movement bonuses to speak of, and they are targets when under ground. My favorite race, the Undead, are very powerful. Almost every unit has Death Strike, which curses enemies when they are struck, many units have regeneration or resurgence (they come back to life when they die in combat in 3 turns if the battle is still going on), a unit that can resurrect any dead unit on the battlefield and have it fight for you (even opponents!
, some units have Path of Decay, which changes the land to be "wasteland," wherever they go, which the undead get a bonus for if they fight while on it, but they also have the biggest drawback out of any race. They are undead. Every race can produce priests, which have the ability to turn the undead. They also have no flyers, and no natural way to bring flyers down to the ground.You can play by email, play by LAN, the Internet, or through Gamespy. Included in this game, finally, is a random map generator, that fans of the series (such as myself) have been literally begging for from Triumph since the original Age of Wonders. There is a huge fan following for this game, and maps are available for download, free, through many different web sites. Also, be sure to patch to version 1.3 after purchasing the game, as this fixes a critical multiplayer bug, tweaks units to make the game balanced, and makes a few other minor changes.
You can now pick up this game new for under 20 bucks US. For anyone who is a fan of the Heroes of Might and Magic series, or Disciples, or any Turn-Based Strategy game, I highly HIGHLY recommend picking this game up. I'll play with ya online, too.
Bottom line: GET THIS GAME IF YOU LIKE STRATEGY GAMES.
07-07-2004, 07:23 PM
I love stategy games.
I suck ass at strategy games
I suck ass at strategy games
07-07-2004, 09:09 PM
No time for Age of Wonders, I have a Warhammer 40000: Dawn of War beta that I have little time to play as it is.
11-21-2006, 07:08 PM
What ever happened to Ty?
11-21-2006, 07:08 PM
leucetios Wrote:What ever happened to Ty?What you said was either too complex or too simple for me.
Who said I had to make sense ?
11-21-2006, 07:08 PM
Let's go with complex.
11-21-2006, 07:28 PM
leucetios Wrote:What ever happened to Ty?
My sources tell me he remains a gaping pussy at UJ.
11-21-2006, 07:28 PM
Banana Wrote:My sources tell me he remains a gaping pussy at UJ.Do robots have
sources tell him or her he remains a gaping pussy at UJ?
Who said I had to make sense ?
11-21-2006, 07:32 PM
Banana Wrote:My sources tell me he remains a gaping pussy at UJ.
I'd believe that. Only person I knew who sucked more than me at trolling
11-21-2006, 07:32 PM
leucetios Wrote:I'd believe that. Only person I knew who sucked more than me at trollingWhat would make you believe that?:-) What about the other ones?
Who said I had to make sense ?
11-21-2006, 08:35 PM
He is at UJ, spends time in Political/SFW for the most part.
I know what you're thinking now. You think we're all gay, don't you? Think we're all just a bunch of deviant lifestyle-living same-sex having motherfuckers, am I right?
11-21-2006, 08:54 PM
SanDog Wrote:He is at UJ, spends time in Political/SFW for the most part.
UJ doesn't like me anymore.
11-22-2006, 04:50 AM
If I had the points I'd totaly debump this damn thread
One part of the Trailer Trash Alliance
11-22-2006, 05:30 PM
We can do that?
11-22-2006, 05:35 PM
guess what my next question is
11-22-2006, 05:38 PM
leucetios Wrote:guess what my next question is
http://www.insanetrain.com/forums/vbplaz...&itemid=29
Why do I keep this cesspool alive?
11-22-2006, 05:44 PM
Actually my next question was: Did Ty ever out his troll, or just fade away?
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